Rogue Capital Ship Challenge Rules:
Welcome to the final of the Wing’s inaugural Squadron Capship Challenges, and, as it is Rogue Squadron, it will be challenging! Unlike previous challenges this time you will be actively hunted by ‘Player AI’ so whilst your attack loadout and offensive tactics are important, your defensive ability will be tested. Also, while the difficulty setting at Easy may appear ‘un-Rogue’ like, the standard component requirements for Engine, Shields and Hull should give you pause for thought. Original Challenge document can be found here.
Game settings:
- Game Mode- Fleet Battle Vs AI
- Map- Yavin
- Difficulty- Easy
- Privacy- Invite Only or Private (remember to check 'no entry' after game start)
- Match Time - 60 minutes
- Ban Y-wings, U-wings, and B-wings
- Imperial Flagship shields = 0.5
- Imperial Flagship hull = 1.0
- Imperial Capital ship shields = 1.0
- Imperial Capital ship hull = 1.0
- Imperial Raider shields = 0.1
- Imperial Raider hull = 0.1
- New Republic Corvette shields = 3
- New Republic Corvette hull = 3
Set your team to fly for the New Republic
On the ship selection screen you may fly either of Rogue’s available craft, A-wing or X-wing.
You can use any and all available auxiliary components however, you may only use standard components for Engine, Shields and Hull.
Upon game end you will need 2 screenshots and video of the run.
-
1. Timer at ISD Destruction/Republic Victory announcement.
2. Player Score Table
Post Run Scoring
The following penalties and supplements apply to your Challenge Run:
Using the above killboard and a 50:44 (9:16) uncorrected time
1 Death (1 x 30sec) + 0:30 = 9:46
17 AI Kills (17 x 15sec) - 4:15 = 5:31
6 Creep Kills (6 x 5sec) - 0:30 = 5:01 (total adjusted)
A 5 minute adjusted run could be considered Par.
Submissions
Any entry submitted for a Top 3 position MUST have a video that shows Game Settings, Game Modifiers and Craft Loadouts.